6 Best Selling Underwater Stories for Fans of Minecraft at a value price!
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Torn from their lives as regular Librarian's kids, Max, Ingrid, and Luke must survive in a hidden Librarian outpost-underwater! While their parents scramble to safeguard the books of the Overworld, the trio sneak out of their warren of underwater caves to investigate the deep waters of the oceans.
The Legend of the Coral Caves (Book 1)
When they hear about the Legend of the Coral Caves, a trove of golden coral beyond imagining, Max, Luke, and Ingrid realize that this wealth could help solve all their problems. Now it's up to them to find the cave and bring the fortune back to save their families-and their books!
Zombies vs. Turtles (Book 2)
In their desperate search for the mysterious Heart of the Sea to power the Conduit, the brave, young explorers discover new allies, the turtles, to help in their quest. There's just one problem: zombies hate turtles. A full-on zombie-turtle war breaks out, threatening to wipe out the turtles and expose the secret society's mission to the vengeful, book-hatingpillagers. Can the S.Q.U.I.D. Squad restore peace beforeall is lost?
Game of the Guardians (Book 3)
Just when they are getting comfortable in their new home, seven librarians are captured and held for ransom by ancient sea-monsters called guardians. Are Inky, Luke, and Max prepared to battle for their family and friends' freedom? Everything they care about is on the line when the kids are forced to face their fiercest enemies in the dizzying maze of an ocean monument. If they can survive the guardians' piercing lasers, outsmart them at every turn, and find their way out of the maze, they might just be able to rescue their people and live to tell about it.
A Battle Begins (Book 4)
When Pillagers establish an outpost not far from the Book Guardian's hidden ravine headquarters, it's time for the S.Q.U.I.D Squad to swim into action. When their plans to outwit and scare the Pillagers fail, they must turn to the help of a mysterious captive ofthe Pillagers, the Talker. But the Talker seems to have devious plans of her own.
Journey to the Ocean's End (Book 5)
With their secret base discovered, the Book Guardians, bent on protecting their culture, must find a new headquarters far from the Pillagers.As they set out for the Ocean's End, a faraway, uncharted sea, a surprise Pillager attack splits the voyagers up. It is up to the stranded S.Q.U.I.D. Squad to save the library of ancient books that the Pillagers want to burn and find their way to their new base.
Marine Madness (Book 6)
While settling into their new base at Ocean's End, life returns to business as usual: books are being delivered and stored and everyone is at work. The only new trouble in their lives is a pair of twins who really don't want to be there.Troublesome turns to puzzling when the adults begin to behave oddly. First, Sofi can't stop laughing. Abs begins making silly jokes and playing with toys. To Inky and the gang's surprise, Ocean's End headquarters slowly transforms into fun and games. But when the S,Q.U.I.D. Squad realizes that the adults are suffering from a magic that turns them into kids, the joke is over.
As the squad works to find a cure for their parents, another troublesome change occurs. The fish and sea creatures that used to be friendly begin attacking Ocean's End, and the magic barrier keeping them hidden starts to break down. If the SQUID Squad can't find the source of the mad magic and stop it, their noble mission will be exposed to the Pillagers and their lives will be in serious danger.
Product code: 9781510780064
ISBN |
9781510780064 |
Dimensions (HxWxD in mm) |
H229xW152xS61 |
Series |
The S.Q.U.I.D. Squad |
No. Of Pages |
1152 |
Publisher |
Skyhorse Publishing |